was able to achieve this because “Myst” used pre-rendered environments. The Spokane area’s legendary indie game development team Cyan Inc. ![]() Even then, the graphics blew me away – most 3D video games still looked pretty blocky, while the worlds in “Myst” approached photorealism. ![]() It feels bizarre to be talking about a game that hit shelves in 1993 when I was born one year later, but “Myst” was one of a handful of games my parents installed on our older Mac OS 9 computer until it finally broke down in the early 2000s.
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